Wednesday, 9 December 2009

Texturing Stage3: Photoshop Stage, finalising painting map and eye stalks

By this stage, I pretty much finished off painting the basic texture onto Cecil and I started work on the eyes. I followed the same methods as previously explained with the mapping, but instead of painting the texture I used the same method as I did with blinky's texturing to an extent. I used the gravel texture which I will be using for the upper body texture and then I created a layer with a complete colour fill over the top and adjusted the opacity, on top of that I created another layer where i could stick a black spot on for Cecil's eyeball (if slugs have them!) and adjusted according to how it looked in MAX by saving the texture each time I changed it in photoshop.

The following images show Cecil's paint job close to completion and Cecil's eye stalks and feelers with textures. I admit, he does look like a bit of a bog eyed slug, but nevermind. Everybody still loves Cecil!


The last image also slightly gives away a hint of what will be shown in the next chapter.

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