Following are the final images of Cecil. I am pleased i chose to do a creature like this, because if I didn't I probably wouldn't have learned to understand how to use the unwrapping to a reasonably effective degree. I know that this image has it's flaws, but I think that's more from my weakness in fully knowing how to use photoshop, but after learning this method in how to texture objects I am definitely going to up my game in using and utilising photoshop and incorporating it with MAX. For the final images, if I remember rightly I used 3 or 4 omni lights with varying intensities. In the material attributes, I changed all textures of Cecil's to phong rather than Blinn and adjusted and tweaked around with the specular and glossiness (I think roughly Specular = 54 Glossiness = 24)
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