Thursday, 10 December 2009

Texturing and final touches

Once I was happy with the amount of models I had on set, i then created two planes. I browsed the internet and found the textures I was looking for, i think in search I typed either veiny or blood textures (to be like an inside of a female creature of course!) I followed the same methods as I have done by assigning materials to the planes, I think for the planes I used box mapping. For texturing the sperm I didn't use cylindrical mapping (I can't quite remember, but I think I used box also, it seemed to look better) and made a texture in photoshop and stuck it straight on the sperm. I did try as an experiment the unwrapping method, but it came out looking worse than sticking the material straight on and doing it that way. I originally had two planes , but I found that it looked better with just the one in the end. For some reason aswell, MAX was playing up with the lighting, so unfortunately I couldn't play around with the lighting as much as I wanted to. Originally I wanted to try and look at how to illuminate slightly the egg, to make it look a bit more like you see in the scientific photographs, but i had to make do with what I could be allowed to do because MAX was being stubborn!! I textured the sphere using photoshop to create the texture. I found a gravelly sort of texture on the internet for the sperm and the egg and used a layer on top again with a fill and opacity of my choice.




No comments:

Post a Comment