Ok, I finished modelling Cecil, now I'm just gonna work on the background and his texturing. I will need to look at how to create a texture from scratch in photoshop, perhaps using some of the textures from blinky's materials for bump mapping.
The following show how Cecil looks now, I adjusted the size of his head slightly and stumped his body a bit (if the keenest of viewers can notice this!)
To create the eyes and little feelers, I made a cylinder, applied the editable poly modifier then removed both caps and used the shift and move tool method for extruding, the eyes are all one piece, I used the same method for the feeler bits at the bottom aswell.
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Cecil is coming along nicely, can't wait to see finished cecil!
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