To texture Cecil, was a slightly different process to Blinky. The advantage of Blinky was the fact that he was built up of individual sections, so I could adjust each individual part of him. The problem with Cecil is that in effect, he's a big cylinder, so I had to learn how to use UVW map modifier effectively and also applying the unwrap UVW modifier to the model so that I could render the mesh as a flat image out to photoshop, which is how I did it :)
Below shows the image I took for reference to texture my slug from:
As you can see, the slug primarily has two different textures. On it's upper body section, it has an almost gravelly, gritty texture. On the part of it's body where it leads towards it's tail has like a sand/wave sort of ripple texture.
From studying this image I went on a google quest to find these two textures and i found them!!
I was pretty much happy with these textures, so I stored them away in a file for safe keeping so that I can work on the first stage of Cecil.
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