Wednesday, 9 December 2009

Texturing Stage1: Unwrap UVW

I found the textures I wanted, I then needed to go into MAX and sort out Cecil! I firstly applied the UVW mapping modifier to him, I used the cylindrical mapping and scaled the cylinder so it slightly oversized Cecil, just to make sure I had him nicely covered. I then selected all the polygons on the body and selected the Unwrap UVW modifier and clicked on the edit box. In the editor, I tweaked about with the mesh map's vertices until I got them how I liked them, I then chose to render the UVW template and saved it as a JPEG. The image beneath is Cecil's map for his body:

Although, with the eyes, I didn't really have to but I felt like doing the same process, just to get a bit more practice doing this, don't know why, but for some reason one of the eyes mesh's came out really strange in the render, but yet didn't really affect the end result (as you will see). Beneath is one of the eyes renders:

next stage is photoshop stage.

No comments:

Post a Comment