Ok, much apologies, im a bit behind with my updates!!!
Ok the next step was to create the legs, now to create the legs, I used the same method as the body only I didnt use a cylinder shape, I used a cube. I found using the cube made it a lot easier for me to shape the leg the way I wanted. I then right clicked on the object converted it to editable poly, I then switched on NURMS subdivision. The modelling technique I used was once again same as the body, I removed the top and bottom faces of the cube then instead of using the extrusion tool, I selected border then selected the border I wished to extrude and held down the shift key and extruded.
For the joints in the leg (as shown in this picture) I just used the scale and rotate tools and continued with extruding the border of the cube using the shift key.
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