Once i was happy with the way the spikes looked on the claws I selected all objects on the claw then cloned the whole lot (lazy, but time friendly!). I positioned the claws on to the thorax the way i wanted them to be, because the thorax was too narrow i then had to tweak the thorax out a bit (by selecting polygon) to ensure the claws would fit without popping out of the thorax's mesh and look grim for rendering, it took a little bit of messing about to get it right because then I had to mess around with the size of the thorax casing, I used the vertices to tweak that. I realised from reference imagery, that mantis's have feet on the end of there claws, i just used the same method of extrusion for these parts as I did for the main legs using a polygon cube with NURMS subdivision switched on and the caps removed to get the shape, so I could extrude. When I was satisfied with that I just slotted them into the claw's mesh, phew! got there in the end!! :)
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