Monday, 23 November 2009
Claw so far
Ok, so Ive gotten my basic shape for my claw, using same modelling methods of extruding from the border to create this and switching on NURMS subdivision. There's a few more tweaks required, I'm probably going to add more vertexes to the mesh in order to create the spikes on the claw (as shown in the mantis picture at the top). I should have this finished by tonight all being well, I may just work on shaping the leg to get nicely shaped and remove any awkward angles then I will shape in the final shape of the arm removing the chunky, blocky look and turning them into mean looking killing machines!!!
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